“It's as if you combined the vision of Ted Lasso with the transformation of Alcoholics Anonymous with the delivery of Cards Against Humanity.”— A Socratic Cards participant
“If Trivial Pursuit role modeled the last generation's vision of education, then Socratic Cards role models the next generation's.”— A Socratic Cards participant
Socratic Cards — a viral, self-propagating learning program — gives any organization an experiental path for developing leaders, mentors, and a flatter organization.
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Each card invites a group to discuss a high-energy, meaningful question, identify a real-world action, and — if they choose — complete a challenge that moves them forward. Together, Socratic Cards turn reflection, debate, challenge, progress, and review into a repeatable, viral practice. They boost the journey to a true hero-driven culture.
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Play for engagement and insight
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With a group, chew on the top question on a card.
Start each business meeting (or class) with a single Socratic question for four weeks. Watch everyone grow more connected and engaged.
Or with friends, play through four or five. It is like Cards Against Humanity or Trivial Pursuit, but meaningful.
- Normalize asking real questions
- Normalize participation
- Normalize high energy
This gives you the energy to invest.
Grow through completing challenges
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The middle "catalyst" question and optional bottom activity on each card provide real ways for anyone to make progress on important journeys.
Each will help you matter at work and home. Challenge yourself or others — and even make workplaces a bit more like Ted Lasso's (or John Wooden's).
- Normalize making progress on the journeys that matter
- Normalize community strengthening
- Normalize running experiments to answer important questions
Easy challenges return more energy than they cost to complete, and harder challenges return even more energy.
Lead by taking the Mentor Path
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Imagine a culture that rigorously develops mentors and leaders, where people regularly take on greater challenges to become more powerful and improve their community.
The Socratic Cards include a viral Mentor Path that any group can use to propagate a trackable transformation that can change start-ups or entire global organizations.
- Normalize asking for help
- Normalize mentoring others
- Normalize a culture that improves itself and its members
The Mentor Path lays out predicable and achievable steps to a total transformation, powered by fun and growth.
▶ Learn more about The Mentor Path
Order now (US Only)
Choose a starting set, or begin the full Mentor Path.
Socratic Cards — Set 1
50 cards with Level 1 and Level 2 challenges for individuals or organizations.
Socratic Cards — Set 2
50 cards with deeper Level 2 and Level 3 challenges.
Complete Set (1 + 2)
All 100 cards and the full Mentor Path.
Bulk corporate orders and custom branding available.
▶ About global leadership expert Clark Aldrich.
Clark Aldrich is a global expert on growing leaders, who has worked with C-level executives from scores of the world’s most influential organizations, including at the NSA where he served on the board and held Top Secret Clearance. The former Gartner analyst who founded their eLearning coverage – and Training Magazine columnist – Aldrich also has written six books on pedagogy (several of which are taught at the post-graduate level).
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His published written work has been at the forefront of: eLearning (Gartner Research, starting 1997); simulation- and game-based learning (Simulation and the Future of Learning, 2003); microschools (Unschooling Rules, 2011); and action-based learning (Short Sims, 2020).
His award- and patent-winning work around actionable and experiential learning, which has been covered extensively including by The New York Times, ABC, CBS, NPR, ESPN, and CNN, focuses on media-based experiences that role-model meaningful alternatives to today's workbook-essay-lecture-test model. It has two branches:
• Aldrich has created over one hundred educational simulations and computer-based serious games. This work culminated in the revolutionary, democratizing pedagogy of Short Sims, which makes simulation design accessible to any creator for any learner on any topic.
• Aldrich also creates real-world based experiential learning. His latest and most transformative is Socratic Cards, which role models and enables the next generation's vision for education and work.









